2/15/2024 0 Comments Zombs io upgrade all wall![]() Make sure you attack one zombie, so C.A.R.L will attack. Every wave to attack some monster to let the C.A.R.L grow. ![]() If willing to have a C.A.R.L pet as support, buy the bow tier I: its damage is not what matters, it's purely to mark targets and let the pet get experience every round. Place towers fold symmetry around, you may have 2 corridors or a whole circle around the gold farm. Don't forget to refuel and collect at the start of every day. Also, place both Resource Harvesters at your resource spot and upgrade them right after gold mines. While it's good to have an easily reachable stone, it's better not having it near the perimeter.īuild a 3x3 gold farm, which will have a walking area around. An ideal resource spot will consist of one tree and one stone (combo).Ĭonsider that building too close to a monster stone may draw monsters, which can destroy tier I buildings with a single attack. This significantly reduces time spent mining resources. It is best to create a 'farm base': a temporary base so that your character can gain enough gold to upgrade their axe. Note: unless stated otherwise, the upgrading chain is: stash > mine > resource harvester > wall/door/slow trap > arrow tower > cannon tower > bomb tower > mage tower > melee tower Preparationįind a multiple resource spot, usually wood with rock is perfect to avoid spending too much in the pickaxe. Place the gold stash in corner of the map and get over 10k in supplies before you place it down No block should be lost until the end-game (wave 50+). While waiting for the gold to regenerate for upgrades, keep harvesting resources or hunting monsters. The target of this strategy is to maximize the base as soon as possible while creating a safe area from zombies, players, and monsters. It could even be used a map corner to have half sides to defend, but this may be considered bug exploiting: building in a corner can probably make the game infinite. Keeping a more compact base, as shown in Final Consideration, is a good choice. Note that this seems to be modified and timeout could be called every survived wave, meaning 45 uses in the example for 630,000 gold. Note that every timeout used will yield 14,000 bonus gold, but also make the game even longer: between wave 41 and 131 it could be called 30 times for another 220,000 gold bonus, but with 1h of delay. In this way, it is possible to have over 150,000 bonus gold to use in repairs. The pet's help will be needed as well as active defense on end-game. Empower only one (max two) weapon to tier VI and leave the pickaxe to tier IV the shield could stay to tier VI, but be careful after wave 90. While following this build, begin the wall construction after having a full tier VII base and keep that wall to maximum two lines: never build a 3rd on late stages. If you upgrade the towers higher carl will get less hits which means less score.
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